Archive for April, 2009

Music Delve: Oriental Memory of Forgathering Dream

April 27, 2009

Or more rather, Suika Ibuki’s theme song.



Music Delve: Hayate No Gotoku!!

April 25, 2009

With the second season of Hayate no Gotoku!, Hayate no Gotoku!! (Yes, an additional ! has to be added to show it’s season 2), out, six episodes released and three episodes already subbed, popularity has continued to pick up. HnG is one of those popular, yet not mainstream type of anime/manga, which is what I really like about it. Modesty, yes.

Anyways, without further ado, the Music Delve for Hayate no Gotoku!!

OP: wonder wind (TV size)

The Opening of HnG2 sounds more like those love relationship anime now, instead of the previous season’s more positive sounding songs. Looking at the animation, it seems as though the graphics have been improved.

ED: Honjitsu, Mankai Watashi Iro! (TV size)

Omigawd. An entire song dedicated to Hinagiku. And this songs makes me wanna roll over and die in moe. MOE. I also like the faded colour effect of the video when Hinagiku was singing. The video also fits the tune of the song as well.

Here’s hoping you’ve enjoyed these two songs, and that you guys reading this’ll watch this awesome anime as well.

Squeak, squeak, squeak, NYAN!

April 22, 2009

A new internet MEME has been born recently, and can cause death-by-moe. One of my preferred deaths, to be precise. Then again, which otaku doesn’t wish for death-by-moe?

Featuring… Squeak Squeak Squeak NYAN!

Apparently, a little digging up reveals that this ‘bgm’ was actually from Monster Hunter Freedom 2, and turned into a popular meme thanks to certain people.

Original here.

Here are a few of my favourites:


The 19 second Neko-Kagamin.


And one should check out KirbyM’s version of this Meme.


Sand Canyon – Chen!

April 21, 2009

While¬† wondering around Youtube, I found this video which reminded me of the Touhou M1 videos. This one’s a remix of Sand Canyon, while using the sounds from Chen and Ran.

Original Video – Touhou M1


April 17, 2009

After a really long period of unofficial sick leave, I’m finally sorta back. Still feeling half-dead from that damn cold/fever/food poisoning. Don’t ask how. I still feel tired and such, but I’ll make it.

Time to Killzone!

April 12, 2009

Today, I went over to my friend’s house to watch him get own’d play some games. He just had to show me his l337 skillz, and how queer of him to pick Killzone 2. He’d always said he hated Killzone 1. For a simple reason that ”It sucked.”

So anyways, he continued from his previous game. And the game is rather unique, being that the loading screen are actually like those 3d cards you tilt around to see the pictures move. Tilting your controller tilts the card, and thus the 3d moving effect is formed.

Moving on, the graphics are absolutely awesome. Nicely detailed, explosions, fire, carnage, and whatnot. Gameplay is the same as any run-and-gun game. Just run and shoot. Storyline’s sorta like Gears of War. Takes place in the future on another planet, alien-like forces starts to take over, human form a resistance group and start fighting back…

You get the picture.

My friend was pretty good, letting all his AI allies taking all the heat before going for the kill. Then, there was this one time where he got to the marked checkpoint, but nothing happened. Noone spoke a single thing, nobody moved, music was still the same, no new mission objectives. After half an hour of wandering about, he finally realised his partner was stuck in a corner and couldn’t come down to the checkpoint, so he had to restart through the carnage again.

Which he didn’t mind much.

Oh, and your partner tries very hard to end his life miserably. He never seems to take cover, he gets riddled with bullet rounds, and starts screaming for a medic in the middle of a bullet crossfire. Then, you revive him by pointing an alien-blaster gun thingy at him, and shooting a bolt of lightning at him, which, as the manual states, is actually a special defibrillator.


Worse thing still, he never shouts what’s he’s about to do. So my friend was always on the verge of being friendly naded..

But overall, it ain’t too bad.

A Certain Summin’..

April 9, 2009

Yea, I forgot to mention this during my previous blog. The reason I haven’t been updating this blog is due to camp.

Yes, a 4 days camp.

I was kinda in a rush, and forgot to update this or remind my friend to help me update this.

I just came back, so gimme a short rest time, kay?

More frustrating than Danmaku!?

April 4, 2009

Yes. Recently, I’ve played a game that made me wanna rip out hair from my scalp. No, wait. Scratch that. Not that frustrating. But frustrating enough for me to start being pissed at a game.

And the only game that would make that happen, would be Danmaku-filled games.

But this game ain’t filled with Danmaku. It doesn’t even have a bit of Danmaku in it.

It’s a game called Demon’s Soul for the PS3.

About a week ago, I was walking with a friend of mine, and he told me about how insanely hard it was. So hard, he was stuck at level 1, stage 2. When I had first heard of it, I didn’t believe it for a moment. Him? Stuck at such an early level?

A few days ago, he invited me over to play that ‘insane-game’. “Couldn’t be too hard now, could it?” I thought.

I was horrendously wrong.

At the start of the game, you had to chose a name, gender, and class of your character. There are 10 different classes in there, all with their own pros and cons. I went along with a thief.

So after an hour of battling, here’s a summary of why it’s hard.

This game teaches you the lesson of encountering a game over. Once you die in this game, you enter a ‘soul form’, with your maximum Health halved. To return back to your body, you’re forced to slay a demon. However, here’s the problem. Nearly every enemy in this game can, and will, make you see that ‘You are Dead’ or ‘Game Over’ screen. Even a simple 2-on-1 fight with regular guards could exhaust all of your healing items. The worst thing, however, is when you DO die.

You lose all of your souls you’ve collected(they’re used as money in this game.), you restart at the beginning of the entire chapter, whatever equipments you’ve used counts (e.g: bombs/arrows). And the worst thing? All the enemies respawn.


But overall, it’s a pretty fun and awesome game. Sure, the death system will make you flip once in awhile, but the battles and evasion events are pretty exhilarating.

At least I don’t die every few seconds, like in I Wanna Be The Guy. Now, THAT game was a real killer.

April fools? Nah.

April 2, 2009

Yesterday was April Fools, and I kinda forgot to update this blog yesterday. Sorry ’bout that.

I’m not really into this April Fools kind of thing. Sure, it’s fun to start a minor prank and watch the show. I don’t mind any of that. Making a little lie, a small practical joke here and there, no problem. A good laugh is required now and then, right?

Then, some up it to another notch. Make something a little implausible happen. I’ll give an example. A year ago, a saw this trailer on youtube about the classic game, Legend of Zelda, being turned into a movie.

And there was also this Pacman movie trailer as well.

People got a few good laughs out of these ‘movie trailers’ and jokes on what if they were real.

However, another notch up is where I draw the line. It’s when the highly plausible happens. When it’s within the grasp of others. Such as a certain fan-made game.

See, last year, I saw a trailer of a doujin game based on Touhou. It was made to be sort of a crossover between Disgaea combat system and Touhou characters. The character graphics wasn’t the best, but the gameplay itself looked very attractive and appealing.

And it was all just an April Fool’s joke.

These people make half a game engine with awesomeness like this. And thought it’d be a great idea to use this as a joke.

I had my hopes high, and it was burst with a few words.

I’m not saying that I hate April Fools or anything, but I would seriously hope that these 3rd stages jokes really do come true in some way.